An Opulent Update | New Characters + Music

Nixie is on a mission to find a lost human boy on a massive space colony known as Crux Asteria. He needs all the information he can get and no one is better at finding things (or people) than the Opuloids – an android race full of treasure hunting, materialist aristocrats. Meeting with these eccentric […]

4 New Music Tracks Added!

I’ve add some new music to the Nixie soundtrack. The music in the game is helping me plan the mood/vibe of each of the areas.

Introducing the 3 Factions

WARNING: Nerdy deep lore from an unfinished robot video game has been detected. Proceed at your own risk! Anyway, I’ve started writing the description and history of the 3 factions I have planned for Nixie. I hope to avoid any complaints about “not enough back story” as most of the history written here won’t actually […]

Meet Jaxa

Jaxa is a lover of shiny objects. She is a member of the Opuloid race, an eccentric high society of robots devoted to opulence and splendor. Though her prime directive is to seek valuable treasures and rare oddities, she lives modestly compared to the ruling class of the Opuloids, and often scoffs at their obsession […]

My First Experience Using Unity

Alternate title: I actually finished a Unity tutorial series. Learning Unity for free on Youtube was probably the biggest “why did I go to college when I can learn stuff on the internet” experiences I’ve ever had. Now that being said, Unity is not something can be learned in a day, a month, or even […]

My First Pixel Art Character Sprite Ever

Without any prior knowledge on pixel art (outside of having played tons of retro games), I decided to give it a shot. How hard could it be? Turns out, it’s hard… and time consuming!

Creating the Nixie Logo

While I’m sure most video games start off with some impressive game mechanic or revolutionary piece of code, Nixie started off with… a logo. While I had some awfully crude sketches of Nixie’s character design scribbled on the back of various work documents and some pieces of music in the works, the logo was the […]