Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!
Next up, I’ve started learning Pixel Crusher’s dialogue system plugin for Unity. It’s a heavy plugin with a ton of features and capabilities, but I’m off to a decent start. Now I know I’ll probably get criticized for not making the character portraits pixel art as well, but digital illustration is something I really enjoy and wanted to get better at, so I wanted to include some drawings in this style into the game.
Here’s some more parallax and the a short preview of the dialogue system style:
I’ve got some other updates as well, but you’ll have to endure 10 minutes of me rambling in the latest Dev Log video!