
Surprise! The Demo is Done.
I know, I know, the dev log has seemed a tad abandoned for the last few months – but that is not an accurate indicator on the progress of Nixie! In fact, surprise! The first playable demo is done!
I know, I know, the dev log has seemed a tad abandoned for the last few months – but that is not an accurate indicator on the progress of Nixie! In fact, surprise! The first playable demo is done!
In January, I had one goal and one goal only – to learn Unity’s UI features and make a cool title screen for Nixie. Here are the results!
When 2022 started, I hadn’t even created any environments for Nixie. The first three months of the year were fantastic – I learned Aseprite, started making level tile sets, and also learned LDtk to assist creating levels with the new art, but then I dragged my feet on making progress for many months. Luckily from September to December, I really turned things around and made a lot progress on the game that gave me the confidence to keep going!
When November started I want to get Nixie’s attack animations done. I didn’t. Instead I had the most productive month of gamedev yet, adding a bunch of new features to the game!
Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.
This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).
Nixie is a 2D story-driven exploration game about a robot’s search for a missing human lost in an android space colony. Slash, fling, and glide your way through an eclectic world, while enjoying colorful 16-bit pixel art and an infectious soundtrack!