a story-driven 2D
exploration action
platformer indie game

Nixie video game art
Nixie indie game dev log
Brendan Bailey

I made a menu

In January, I had one goal and one goal only – to learn Unity’s UI features and make a cool title screen for Nixie. Here are the results!

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Brendan Bailey

I could have done more… in 2022

When 2022 started, I hadn’t even created any environments for Nixie. The first three months of the year were fantastic – I learned Aseprite, started making level tile sets, and also learned LDtk to assist creating levels with the new art, but then I dragged my feet on making progress for many months. Luckily from September to December, I really turned things around and made a lot progress on the game that gave me the confidence to keep going!

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Brendan Bailey

How to Procrastinate Effectively

When November started I want to get Nixie’s attack animations done. I didn’t. Instead I had the most productive month of gamedev yet, adding a bunch of new features to the game!

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Brendan Bailey

Hookshot!

Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.

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Brendan Bailey

Attacks, Effects, and Ladders

This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).

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Nixie Jukebox

About Nixie

Nixie is an indie video game about a robot that I started during the covid-19 pandemic as a way for me to learn new creative/technical skills and focus my creativity on something I felt passionate about.

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