I could have done more… in 2022

When 2022 started, I hadn’t even created any environments for Nixie. The first three months of the year were fantastic – I learned Aseprite, started making level tile sets, and also learned LDtk to assist creating levels with the new art, but then I dragged my feet on making progress for many months. Luckily from September to December, I really turned things around and made a lot progress on the game that gave me the confidence to keep going!

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Hookshot!

Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.

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Attacks, Effects, and Ladders

This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).

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Aseprite + LDTK = Nixie’s First Level

It’s been a few months since my last dev log entry but I’ve been quietly learning some new software and making some exciting progress on Nixie. I find myself often getting caught up on the creative side of things such as art, characters, story, and music, but as 2022 began, I made a resolution to focus on actually “making the game.”

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An Opulent Update | New Characters + Music

Nixie is on a mission to find a lost human boy on a massive space colony known as Crux Asteria. He needs all the information he can get and no one is better at finding things (or people) than the Opuloids – an android race full of treasure hunting, materialist aristocrats. Meeting with these eccentric beings is the first stop on his journey…

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