LI Retro Gaming Expo + New Intro + New Demo!
Lack of dev log updates rarely means a lack of progress on Nixie and this summer was no exception. The project is alive and well with some exciting new updates, all of which were unveiled this past weekend at Long Island Retro Gaming expo!
Nixie went to MAGFest! + a new demo!
So much has happened! Last year I submitted Nixie to be part of MAGFest’s Indie Videogame Showscase (MIVS) and it got accepted. From that point I started really working hard on the demo again (after that awkward pause where Unity nearly un-alived itself).
Did Unity Just Kill Nixie?
Unity made a dumb announcement that many people are mad about. Will it affect Nixie?
Surprise! The Demo is Done.
I know, I know, the dev log has seemed a tad abandoned for the last few months – but that is not an accurate indicator on the progress of Nixie! In fact, surprise! The first playable demo is done!
I made a menu
In January, I had one goal and one goal only – to learn Unity’s UI features and make a cool title screen for Nixie. Here are the results!
I could have done more… in 2022
When 2022 started, I hadn’t even created any environments for Nixie. The first three months of the year were fantastic – I learned Aseprite, started making level tile sets, and also learned LDtk to assist creating levels with the new art, but then I dragged my feet on making progress for many months. Luckily from […]
How to Procrastinate Effectively
When November started I want to get Nixie’s attack animations done. I didn’t. Instead I had the most productive month of gamedev yet, adding a bunch of new features to the game!
Hookshot!
Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.
Attacks, Effects, and Ladders
This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).
Parallax Backgrounds + Dialogue System
Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!