4 New Music Tracks Added!
I’ve add some new music to the Nixie soundtrack. The music in the game is helping me plan the mood/vibe of each of the areas.
I’ve add some new music to the Nixie soundtrack. The music in the game is helping me plan the mood/vibe of each of the areas.
WARNING: Nerdy deep lore from an unfinished robot video game has been detected. Proceed at your own risk! Anyway, I’ve started writing the description and history of the 3 factions I have planned for Nixie. I hope to avoid any complaints about “not enough back story” as most of the history written here won’t actually occur in the game, but will be heavily referenced.
Jaxa is a lover of shiny objects. She is a member of the Opuloid race, an eccentric high society of robots devoted to opulence and splendor. Though her prime directive is to seek valuable treasures and rare oddities, she lives modestly compared to the ruling class of the Opuloids, and often scoffs at their obsession with wealth and status. She is selfish, but friendly. Though Nixie is told to trust no one, Jaxa becomes one of his very few friends along the way.
Alternate title: I actually finished a Unity tutorial series. Learning Unity for free on Youtube was probably the biggest “why did I go to college when I can learn stuff on the internet” experiences I’ve ever had. Now that being said, Unity is not something can be learned in a day, a month, or even a year, especially with my attention span running at like less than 10 frames per second. Unity is heavy software with a nearly endless amount of possibilities, plugins, and uses. I started with a great series on making 2D platforming games in Unity and here was my result:
Without any prior knowledge on pixel art (outside of having played tons of retro games), I decided to give it a shot. How hard could it be? Turns out, it’s hard… and time consuming!
While I’m sure most video games start off with some impressive game mechanic or revolutionary piece of code, Nixie started off with… a logo. While I had some awfully crude sketches of Nixie’s character design scribbled on the back of various work documents and some pieces of music in the works, the logo was the first “asset” of the game I actually finished. Of course, it didn’t go as planned at all…
Nixie is a 2D story-driven exploration game about a robot’s search for a missing human lost in an android space colony. Slash, fling, and glide your way through an eclectic world, while enjoying colorful 16-bit pixel art and an infectious soundtrack!