Hookshot!
Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.
Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.
This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).
Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!
It’s been a few months since my last dev log entry but I’ve been quietly learning some new software and making some exciting progress on Nixie. I find myself often getting caught up on the creative side of things such as art, characters, story, and music, but as 2022 began, I made a resolution to focus on actually “making the game.”
Nixie is on a mission to find a lost human boy on a massive space colony known as Crux Asteria. He needs all the information he can get and no one is better at finding things (or people) than the Opuloids – an android race full of treasure hunting, materialist aristocrats. Meeting with these eccentric beings is the first stop on his journey…
I’ve add some new music to the Nixie soundtrack. The music in the game is helping me plan the mood/vibe of each of the areas.
Nixie is a 2D story-driven exploration game about a robot’s search for a missing human lost in an android space colony. Slash, fling, and glide your way through an eclectic world, while enjoying colorful 16-bit pixel art and an infectious soundtrack!