a story-driven 2D
exploration action
platformer indie game

Nixie video game art
Nixie indie game dev log
Brendan Bailey

Aseprite + LDTK = Nixie’s First Level

It’s been a few months since my last dev log entry but I’ve been quietly learning some new software and making some exciting progress on Nixie. I find myself often getting caught up on the creative side of things such as art, characters, story, and music, but as 2022 began, I made a resolution to focus on actually “making the game.”

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Brendan Bailey

An Opulent Update | New Characters + Music

Nixie is on a mission to find a lost human boy on a massive space colony known as Crux Asteria. He needs all the information he can get and no one is better at finding things (or people) than the Opuloids – an android race full of treasure hunting, materialist aristocrats. Meeting with these eccentric beings is the first stop on his journey…

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Brendan Bailey

Introducing the 3 Factions

WARNING: Nerdy deep lore from an unfinished robot video game has been detected. Proceed at your own risk! Anyway, I’ve started writing the description and history of the 3 factions I have planned for Nixie. I hope to avoid any complaints about “not enough back story” as most of the history written here won’t actually occur in the game, but will be heavily referenced.

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Brendan Bailey

Meet Jaxa

Jaxa is a lover of shiny objects. She is a member of the Opuloid race, an eccentric high society of robots devoted to opulence and splendor. Though her prime directive is to seek valuable treasures and rare oddities, she lives modestly compared to the ruling class of the Opuloids, and often scoffs at their obsession with wealth and status. She is selfish, but friendly. Though Nixie is told to trust no one, Jaxa becomes one of his very few friends along the way.

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Brendan Bailey

My First Experience Using Unity

Alternate title: I actually finished a Unity tutorial series. Learning Unity for free on Youtube was probably the biggest “why did I go to college when I can learn stuff on the internet” experiences I’ve ever had. Now that being said, Unity is not something can be learned in a day, a month, or even a year, especially with my attention span running at like less than 10 frames per second. Unity is heavy software with a nearly endless amount of possibilities, plugins, and uses. I started with a great series on making 2D platforming games in Unity and here was my result:

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Nixie Jukebox

About Nixie

Nixie is an indie video game about a robot that I started during the covid-19 pandemic as a way for me to learn new creative/technical skills and focus my creativity on something I felt passionate about.

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