
How to Procrastinate Effectively
When November started I want to get Nixie’s attack animations done. I didn’t. Instead I had the most productive month of gamedev yet, adding a bunch of new features to the game!
When November started I want to get Nixie’s attack animations done. I didn’t. Instead I had the most productive month of gamedev yet, adding a bunch of new features to the game!
Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.
This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).
Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!
It’s been a few months since my last dev log entry but I’ve been quietly learning some new software and making some exciting progress on Nixie. I find myself often getting caught up on the creative side of things such as art, characters, story, and music, but as 2022 began, I made a resolution to focus on actually “making the game.”
Nixie is on a mission to find a lost human boy on a massive space colony known as Crux Asteria. He needs all the information he can get and no one is better at finding things (or people) than the Opuloids – an android race full of treasure hunting, materialist aristocrats. Meeting with these eccentric beings is the first stop on his journey…
Nixie is a 2D story-driven exploration game about a robot’s search for a missing human lost in an android space colony. Slash, fling, and glide your way through an eclectic world, while enjoying colorful 16-bit pixel art and an infectious soundtrack!