Parallax Backgrounds + Dialogue System
Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!
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Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!
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Nixie is on a mission to find a lost human boy on a massive space colony known as Crux Asteria. He needs all the information he can get and no one is better at finding things (or people) than the Opuloids – an android race full of treasure hunting, materialist aristocrats. Meeting with these eccentric beings is the first stop on his journey…
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WARNING: Nerdy deep lore from an unfinished robot video game has been detected. Proceed at your own risk! Anyway, I’ve started writing the description and history of the 3 factions I have planned for Nixie. I hope to avoid any complaints about “not enough back story” as most of the history written here won’t actually occur in the game, but will be heavily referenced.
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Jaxa is a lover of shiny objects. She is a member of the Opuloid race, an eccentric high society of robots devoted to opulence and splendor. Though her prime directive is to seek valuable treasures and rare oddities, she lives modestly compared to the ruling class of the Opuloids, and often scoffs at their obsession with wealth and status. She is selfish, but friendly. Though Nixie is told to trust no one, Jaxa becomes one of his very few friends along the way.
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