So much has happened! Last year I submitted Nixie to be part of MAGFest’s Indie Videogame Showscase (MIVS) and it got accepted. From that point I started really working hard on the demo again (after that awkward pause where Unity nearly un-alived itself).
I know, I know, the dev log has seemed a tad abandoned for the last few months – but that is not an accurate indicator on the progress of Nixie! In fact, surprise! The first playable demo is done!
In January, I had one goal and one goal only – to learn Unity’s UI features and make a cool title screen for Nixie. Here are the results!
When 2022 started, I hadn’t even created any environments for Nixie. The first three months of the year were fantastic – I learned Aseprite, started making level tile sets, and also learned LDtk to assist creating levels with the new art, but then I dragged my feet on making progress for many months. Luckily from […]
When November started I want to get Nixie’s attack animations done. I didn’t. Instead I had the most productive month of gamedev yet, adding a bunch of new features to the game!
Nixie has a Hookshot now! Inspired by the movement from Ristar and Dynamite Headdy, this is the first feature of the game I was able to program on my own without any walkthrough.
This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).
Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!
It’s been a few months since my last dev log entry but I’ve been quietly learning some new software and making some exciting progress on Nixie. I find myself often getting caught up on the creative side of things such as art, characters, story, and music, but as 2022 began, I made a resolution to […]
Alternate title: I actually finished a Unity tutorial series. Learning Unity for free on Youtube was probably the biggest “why did I go to college when I can learn stuff on the internet” experiences I’ve ever had. Now that being said, Unity is not something can be learned in a day, a month, or even […]