Surprise! The Demo is Done.
I know, I know, the dev log has seemed a tad abandoned for the last few months – but that is not an accurate indicator on the progress of Nixie! In fact, surprise! The first playable demo is done!
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I know, I know, the dev log has seemed a tad abandoned for the last few months – but that is not an accurate indicator on the progress of Nixie! In fact, surprise! The first playable demo is done!
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In January, I had one goal and one goal only – to learn Unity’s UI features and make a cool title screen for Nixie. Here are the results!
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When 2022 started, I hadn’t even created any environments for Nixie. The first three months of the year were fantastic – I learned Aseprite, started making level tile sets, and also learned LDtk to assist creating levels with the new art, but then I dragged my feet on making progress for many months. Luckily from September to December, I really turned things around and made a lot progress on the game that gave me the confidence to keep going!
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When November started I want to get Nixie’s attack animations done. I didn’t. Instead I had the most productive month of gamedev yet, adding a bunch of new features to the game!
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This month I’ve been focusing almost entirely on programming some additional basic mechanics as well as polishing/fixing some things that were already implemented (with some necessary sprite animations done along the way).
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Is it really a pixel art retro game if there’s no parallax scrolling? I’ve implemented one of my favorite special effects into Nixie’s first two environments. Have a look!
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It’s been a few months since my last dev log entry but I’ve been quietly learning some new software and making some exciting progress on Nixie. I find myself often getting caught up on the creative side of things such as art, characters, story, and music, but as 2022 began, I made a resolution to focus on actually “making the game.”
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Nixie is on a mission to find a lost human boy on a massive space colony known as Crux Asteria. He needs all the information he can get and no one is better at finding things (or people) than the Opuloids – an android race full of treasure hunting, materialist aristocrats. Meeting with these eccentric beings is the first stop on his journey…
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Jaxa is a lover of shiny objects. She is a member of the Opuloid race, an eccentric high society of robots devoted to opulence and splendor. Though her prime directive is to seek valuable treasures and rare oddities, she lives modestly compared to the ruling class of the Opuloids, and often scoffs at their obsession with wealth and status. She is selfish, but friendly. Though Nixie is told to trust no one, Jaxa becomes one of his very few friends along the way.
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Without any prior knowledge on pixel art (outside of having played tons of retro games), I decided to give it a shot. How hard could it be? Turns out, it’s hard… and time consuming!
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